﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework;

namespace Krist_em_up.Settings
{
    class ResolutionPicker
    {

        protected DisplayModeCollection resolutionAvailable;

        public ResolutionPicker(GameStateManager g)
        {
            resolutionAvailable = GraphicsAdapter.DefaultAdapter.SupportedDisplayModes;
        }

        public void Draw()
        {
            //GraphicsAdapter.DefaultAdapter.CurrentDisplayMode;
        }


    }
}
